Updated 11/17/2011
Frequently Asked Questions
- What Is FNM?
- How Does A prelease work?
- What is EDH?
- How Do You Build a Type II Deck?
- What is Two-Head Giant?
- How Do you Play Boster Draft?
- What Is Modern?
- What Is Legacy?
- What Is Peasant Magic?
- How do you play a Swiss-system tournament?
What Is FNM?
Friday Night Magic… There are 2 types that are played here Type II & Draft…….
How Does A prelease work?
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What is EDH?
(aka EDH – Elder Dragon Highlander)Commander is the modern name for EDH, a Magic:The Gathering variant format which emphasises social interactions, interesting games, and creative deckbuilding. It can be played 1-on-1 but is usually multiplayer.
For more info click the Banner
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How Do You Build a Type II Deck?
Type II Format Deck Construction
Constructed decks must contain a minimum of sixty cards. There is no maximum deck size; however, you must be able to shuffle your deck with no assistance. If a player wishes to use a sideboard, it must contain exactly fifteen cards. With the exception of basic land cards, a player’s combined deck and sideboard may not contain more than four of any individual card, counted by its English card title equivalent. All cards named Plains, Island, Swamp, Mountain, and Forest are basic.
*****Click A card set to see all the cards in that set*****
The following card sets are permitted in Standard tournaments:
Release Date: February 3, 2012
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What is Two-Head Giant?
Have you ever wanted to play with a friend as a team? Two-Headed Giant (2HG) is a great format for players looking to do battle alongside another player against another team of two players. To start, players sit next to their teammates. Both teams start at 30 life and each team shares a turn. You don’t need to worry about sharing your cards though, as all four players have their own separate decks.
You’ll draw from your own library and tap your own lands to pay for spells, just as in a regular Magic game, but with all the fun of sharing that experience with someone who wants you to win just as much as you do!
Two-Headed Giant is a great format to help new players learn the game, because you can talk with your teammate, give advice about what cards to play, and strategics together for the best way to defeat the opposing team.
Two-Headed Giant Format Deck Construction
Two-Headed Giant Constructed decks must contain a minimum of sixty cards. There is no maximum deck size; however, you must be able to shuffle your deck with no assistance.
Two-Headed Giant uses the Unified Deck Construction rules. With the exception of basic land cards, a team’s combined decks may not contain more than four of any individual card, counted by its English card title. (For example, if one player is using four Naturalizes in a Multi-player Constructed event, no other player on that team may have a Naturalize in his or her deck.) Sideboards are not allowed in Constructed Multi-player tournaments.
If a card is restricted in a particular format, no more than one of that card may bee used by the team.
No players may use cards that are banned in a particular format.
In addition to the above rules, the following card is
Banned in Constructed Two-Headed Giant tournaments:
Erayo, Soratami Ascendant
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How Do you Play Boster Draft?
Instead of just opening your cards and building a deck, you and the other players at the table (four to eight total) have to draft the cards for your decks. At the start of a Booster Draft, each player opens a booster pack and picks the card he or she wants from it. (You can’t see the cards that the other players draft.) Then each player passes the rest of the pack to his or her left. You pick up the pack that was passed to you, select a card, and pass the rest to your left. This process continues until all the cards have been drafted. Next, each player opens a second pack, but this time, you pass the pack to your right. After all those cards are drafted. You open the third pack and pass to the left again.Once all the packs have been drafted, players build decks from the cards they selected. Adding as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their decks as they like. Each deck must have at least 40 cards. Each pair of players then plays a match, which consists of the best two out of three games. In the next round, the winners play against other winners (and the losers against the losers, if you like). The player who wins all three rounds—or all three matches—is the winner. It’s a great way to spend a few hours with your buddies.
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What Is Modern?
Constructed decks must contain a minimum of sixty cards. There is no maximum deck size; however, you must be able to shuffle your deck with no assistance. If a player wishes to use a sideboard, it must contain exactly fifteen cards.
With the exception of basic land cards, a player’s combined deck and sideboard may not contain more than four of any individual card, counted by its English card title equivalent. All cards named Plains, Island, Swamp, Mountain, and Forest are basic. (The five Ice Age block snow-covered lands — Snow-Covered Plains, Snow-Covered Island, Snow-Covered Swamp, Snow-Covered Mountain, and Snow-Covered Forest — are also basic lands. Note that snow-covered lands are permitted only in formats that allow expansions from the Ice Age block to be used.)
*****Click A card set to see all the cards in that set*****
The following card sets are permitted in Modern tournaments:
**Unglued & Unhinged are Banned****
Take a look at the banned List for Modern
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What Is Legacy?
If a player wishes to use a sideboard, it must contain exactly fifteen cards.
All cards named Plains, Island, Swamp, Mountain, and Forest are basic. (The five Ice Age block snow-covered lands — Snow-Covered Plains, Snow-Covered Island, Snow-Covered Swamp, Snow-Covered Mountain, and Snow-Covered Forest — are also basic lands. Note that snow-covered lands are permitted only in formats that allow expansions from the Ice Age block to be used.)
**Unglued & Unhinged are Banned****
Take a look at the banned List for Legacy
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What Is Peasant Magic?
With the exception of basic land cards, a player’s combined deck and sideboard may not contain more than four of any individual card, counted by its English card title equivalent.
* No more than five 5 uncommon cards.
* No rare cards.
* Decks should be at least 60 cards.
* Decks should contain at least 55 commons.
* Sideboards should be 15 cards.
* There may be no more than 4 copies of any single card except basic land.
Banned cards:
- Jeweled Bird
- Bazaar of Baghdad
- Berserk
- Diamond Valley
- Library of Alexandria
- Mana Drain
- Brain Freeze
- Strip Mine
- Frantic Search
- Sol Ring
- Skullclamp
- Tendrils of Agony
- Ancient Den
- Darksteel Citadel
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How do you play a Swiss-system tournament?
Swiss-system tournament works like this.
A Swiss tournament goes for a predetermined number of rounds, with all of the players taking part in each round. In each round two players compete head-to-head. All players participate in the entire tournament – none are eliminated. The winner (and top places) of the tournament is based on the final scores of the players. The final score is based on the number of points they accumulated for each round. In some competitions, one point is awarded to the winner of a round; in others, a number of points can be earned each round.
The principle of a Swiss tournament is that each player will be pitted against another player who has done as well (or poorly) as him or herself. For the first round, players are paired either according to some pattern or randomly (according to common practice in that type of game or sport). For subsequent rounds, players are sorted according to their cumulative scores and players are assigned opponents that have the same or similar score to that point. One proviso is that the same players never oppose each other twice. There may be adjustments made to the natural order. For instance, in chess the pairings may be changed to equalize the number of times a player has been White and Black.
Pairing procedure
The first round is either drawn at random or seeded according to some prior order, such as rating or last year’s performance. Players who win receive a point, those who draw receive half a point and players that lose receive no points. Win, lose, or draw, all players proceed to the next round where winners are pitted against winners, losers are pitted against losers, and so on. In subsequent rounds, players face opponents with the same (or almost the same) score. No player is paired up against the same opponent twice however. In chess it is also attempted to ensure that each player plays an equal number of games with white and black, alternate colors in each round being the most preferable, and a concerted effort is made not to assign the same color three times in a row.
The basic rule is that players with the same score are ranked according to rating. Then the top half is paired with the bottom half. For instance, if there are eight players in a score group, number 1 is paired with number 5, number 2 is paired with number 6 and so on. Modifications are then made to balance colors and prevent players from meeting each other twice.
The detailed rules of how to do the pairing are usually quite complicated and often the tournament organizer has access to a computer to do the pairing. If the rules are strictly adhered to, the organizer has no discretion in pairing the round. See the link below for detailed pairing rules from FIDE.
Standard Swiss system
Round 1:
#1 plays #5, #1 wins
#2 plays #6, #2 wins
#3 plays #7, #3 wins
#4 plays #8, #4 wins
Round 2:
#1 plays #3, #1 wins
#2 plays #4, #2 wins
#5 plays #7, #5 wins
#6 plays #8, #6 wins
After two rounds, the standings are:
1 2-0
2 2-0
3 1-1
4 1-1
5 1-1
6 1-1
7 0-2
8 0-2
Final scores and tie-breaking
The tournament lasts for a number of rounds announced before the tournament. After the last round, players are ranked by their score. If this is tied then a tie break score, such as the sum of all their opponents’ scores (Buchholz chess rating), can be used: see Tie-breaking in Swiss system tournaments.
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